
If you take fuel use and required workers into account, none of the advanced buildings are any more efficient than putting an equal number of workers into the basic tech.Īll in all I enjoyed it though! A cute little game. Speaking of challenge, becoming self-sufficient was very easy, and I never saw any reason to use the propulsion and lift methods that required coal. Also, I recommend turning off clouds in two of the games three areas they make things very difficult to spot from the air, which does more to irritate than increase the challenge. Minor gripes: I repeatedly experienced an annoying bug where edge scrolling became incredibly slow, which was fixed by going back to the main menu. That’s the harsh lesson Airborne Kingdom taught me as my flying metropolis smashed.

I played on Hard and never had any resource issues. If you can’t count coal, you probably shouldn’t be in charge of a floating city. I probably won't go back for New Game+, but if you really enjoy it you can. You're building a fairly small village with limited configurations. A lot of my 16 hours were spent playing with customization and waiting around doing research. It's fairly short (at least on the first playthrough). It's a simple and worthwhile example of the genre! Decently pretty, very nice music, relaxing to play. We won't call out all of these just yet, though you can spot some in the announcement trailer (likes and RT appreciated!):Ī cute little city builder. Hidden locations unlock new cosmetics and customizations, rewarding those brave and clever enough to survive this desolate new frontier. The challenge is accompanied by great rewards, too. Where do you focus your Furnaces, or where will you overbuild to avoid the cost? Are your Workers more important to boost Coal production, scavenge construction resources, or operate the new buildings? It throws a wrench into your carefully planned kingdom on every level, and almost makes you feel like you're at the beginning of the game again - making key choices on weight, speed, and infrastructure. The effects can be mitigated with new Furnace buildings but at the cost of resources and additional weight. For the first time, we're impacting Lift, Propulsion, and Resource buildings, so falling out of the sky is not out of the question. To make matters worse, the temperature takes a toll on the kingdom's very structure, freezing parts and lowering their efficiency.
#Review airborne kingdom plus#
At every Small Settlement, Have a Thing that can be built to help the settlers (which unlocks recruiting), plus a skyport that can be built (which provides the Kingdom with a trickle of a random resource, at 1/10th the rate of the main kingdoms. There is no Food, Water, or Coal, so maintaining your kingdom is a difficult task. Make the player travel around a bit more before they can get alliances going.

We intend for you to explore it once you've finished the game and already have a stable kingdom, since it'll be a challenge.

This will require your workers to gather fewer resources from the world below - which becomes a larger issue when non-renewable resources begin to be depleted - but also comes with an increased challenge in keeping your city stable and afloat.Airborne Kingdom is often described as a chill city-building experience, and it's about to get chill-ier with the Airborne Kingdom: The Lost Tundra update.Ĭoming September 19, The Lost Tundra is a new, frigid biome far to the north. However, you’ll also eventually gain the ability to build a more self-sustaining kingdom with structures such as water condensers and farms, as well as coal refineries. One of the first non-residential buildings that you’ll develop is an airplane hanger, which will allow you to send gliders to the world below to gather resources - more on that later. From there, you’ll be developing houses for your residents along with other structures that will allow your city to operate as effectively as possible. You start out with a bare-boned floating city that is built around a central tower. Speaking as someone who, until this year, has never really had much time, luck, or patience for the strategy management genre, Airborne Kingdom’s tutorial is inviting enough to keep me engaged as a new player without being patronizing for those who have more familiarity with the genre.
